NETFLIX // SEE YOU YESTERDAY // A SPIKE LEE JOINT

 // DESIGN // DIRECTION // 3D // ANIMATION // VFX // COMPOSITING

// DESCRIPTION

Had the pleasure of working with Hey Beautiful Jerk  and Hi from the Future and on a few scenes in the Spike Lee produced Netflix Original See You Yesterday directed by Stefon Bristol. It was an excellent film with a very real and important message told in a way that really gets you thinking about what you would try to change if you could go back. Holographic Temporal Relocation Pack (TRP) repair, and face melting wormhole VFX and development. Projects like these are few and far between.

// PROCESS

Wormhole Look Dev 001

Though the final ended up looking quite different then my design frames below, the process of bending time and space visually was such an enjoyable and challenging design problem to try and solve. These initial looks were referencing refractive moments from movies like Interstellar. They were achieved by placing a glass material on an animated 3D wormhole shape and setting it's refractive index to impossible negative values thereby bending the light from background stars, galaxies and nebulae in ways light doesn't truly bend in the real world.

SYY_TimeTravel_look_dev_001_wormhole_3
SYY_TimeTravel_look_dev_001_girl_3
SYY_TimeTravel_look_dev_001_wormhole_2
SYY_TimeTravel_look_dev_001_both_2
SYY_TimeTravel_look_dev_001_girl_2

// PROCESS

Wormhole Look Dev 002

In the 2nd round of Look Dev I began experimenting with giant nebulae passing over the cast as they blasted through space and time to create interesting blocks of color. Electric pulses and and energy were also explored. This was also where I began started working out details like the characters atoms being stretched back into the wormhole. Bits of these details made it in the final.

SYY_TimeTravel_look_dev_02
SYY_TimeTravel_look_dev_07
SYY_TimeTravel_look_dev_12
SYY_TimeTravel_look_dev_14
SYY_TimeTravel_look_dev_03

// PROCESS

Wormhole Look Dev 003

Some motion tests I output as we tried to nail down the look and feel of the wormhole. 

Netflix_See_You_Yesterday_MotionTests_001_2
Netflix_See_You_Yesterday_MotionTests_002_1
Netflix_See_You_Yesterday_MotionTests_003_1
Netflix_See_You_Yesterday_MotionTests_004_1

// PROCESS

Behind the Scenes

A look at the 3d setup for the TRP Backpacks and Wormhole R&D that I created in Cinema 4D, Redshift, Cycles, and X-Particles. Much of the wormhole development wasn't used in the final but it laid some solid ground work down for where to take the end look and was a super enjoyable and nerdy exploration on my part. Who doesn't want to make 3D Wormholes all day?

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